Audio
Streaming
A Concise History
Streaming multimedia is a
form of multimedia, which itself
is media that uses different forms of content. Combinations of text,
audio,
still images, animation, video, and interactivity content forms are
typical
modes of multimedia presentation.
The
streaming variant is
being sent, in a continuous flow,
to the user of the content by the streaming provider. In this context,
examples
of the content stream include audio and video.
The
streaming refers to
the method of delivery of the
content flow rather than to the nature of the content. Apart from
telecommunications networks, most systems for delivering content are
either
streaming, such as radio and television, or non-streaming, such as
audio CD’s,
video cassettes, and books. The term 'to stream' means, quite simply,
to
deliver media in this particular manner.
The
first attempts were
made, in mid-20th century, to
display media on computers. However, due to the high cost and very
limited
capabilities of computer hardware at that time, development did not
proceed at
any pace for many years.
By
the 1990s, personal
computers had become sufficiently
powerful to display a variety of media forms. The main technical
problems associated
with streaming at that time were:
Having
sufficient CPU
power, which refers to the central
processor, that can execute computer programmes, and also bus
bandwidth, which
is the capacity of the system to transfer data over a connection, in
order to
support the required rates of data flow.
Creating
low latency,
which allows delays too swift for
human detection between an input being processed and the corresponding
output
providing real time characteristics, interrupt paths in the OS, or
operating
system, to prevent buffer underrun, which occurs when a buffer, which
is a
storage device used to compensate for a difference in rate of flow of
data
between devices used
to communicate
between two devices or processes, is fed with data at a lower speed
than the
data is being read from it.
However,
computer
networks had still not developed fully,
and so media content was normally processed over non-streaming
channels, such
as CD ROM’s.
Between
the late 1990s
and into the next century, there were
significant advances in the internet, such as:
An
increase in network
bandwidth, especially in the last
mile, which referred to the final leg of delivering connectivity from
the
communications provider to a customer.
Greater
access to
networks, especially the internet.
The
application of
standard protocols and formats, such as
TCP/IP, HTTP, and HTML.
Significantly
greater
commercialisation of the Internet.
With
the advent of
powerful home computers and advanced
operating systems, these advances in computer networking enabled
streaming
media to become a practical and affordable proposition for the nation
at large.
Another
advance was the
introduction of stand-alone Internet
radio devices, which are hardware devices that receive and play audio
from internet
radio stations or the user's PC or other embedded media servers. For
the first
time, this provided listeners with the ability to listen to audio
streams
without the requirement of a PC.
In
general, multimedia
content is large, so media storage
and transmission costs are still significant. In order to compensate
for this,
media is generally compressed, such as in a ZIP file format, which
provides
compression, and also acts as an archiver, storing many source files in
a
single destination output file, for both storage and streaming.
A
media stream can be
either on demand or live. In the case
of on demand streams, the content is stored on a server for long
periods of
time, and is available for transmission on request. Live streams, on
the other
hand, are only available at one particular time, such as in a video
stream of a
live sporting event.
Audio
Streaming – How To Succeed
Peter
Radford writes Articles with Websites on a
wide range of subjects. Audio Streaming
Articles cover History, Development, Multimedia, Protocols.
His Website
contains
over 60 Audio Streaming Articles
View his Website
at: audio-streaming-how-to-succeed.com
This Article may be republished
so long as the
Resource Box and entire contents remain in tact.
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